Tag Archive for Genetics

Summary – Chapter 3

In this third chapter we examined and compared the various influences on body language: genetic, learned and cultural. We found that in terms of genetics we all show similar roots and so display similarly across cultures, but that learning does play a role in how we might signal. We also covered emblems, illustrators, affect displays, adaptors and regulators which all form a part of what is called kinesics or how nonverbal behaviour relates to movement. Emblems, we found, are quotable gestures that are culturally specific which can be used as replacement for words and have a direct verbal translation. Illustrators are a second type of gesture that we use while speaking to help us paint a more descriptive picture such as talking about a boxing match and using a punching motion. Affect displays is nonverbal language that reveal our emotional state such as smiling or frowning and adaptors are movements or gestures that are used to manage our feelings or control our responses such as postural changes. Sometimes these adaptors have hidden meaning, but other times they do not, so caution is warranted. Regulators on the other hand control turn taking and flow when people speak with one another. Finally we covered high and low context cultures as it relates to touching and the ways various cultures meet and greet one another.

Virtual Body Language

The original emoticon for happiness.  It's called a SMILE! :)

The original emoticon for happiness. It’s called a SMILE! 🙂

Dr. Yee and his colleagues conducted research out of Stanford University in 2007 into the online gaming industry. He revealed some interesting findings as they apply to massive role playing games such as “Second Life.” In these games, users create personalized characters and interact with other players in a rule-free environment. Characters are free to interact as they please, have houses, automobiles, jobs and attend social gatherings. There are no set parameters to these interactive games yet Dr. Yee found that users still followed set non-verbal rules. That is, male characters tended to hold larger distances between other males and females tended to hold less distance between themselves and other females. Male characters also maintained less eye contact with other males whereas females did not. His research also draws attention to other social norms such as avoiding interactions with more eccentric characters. In one case, it was a naked character in a city park setting.

It seems therefore that non-verbal body language norms are so engrained in us through our culture and genetics that we bring these into environments that aren’t even real showing that body language is potent and ubiquitous!